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- on exitFrame
- global gLanguagePref, gSystemVolumeLevel, gVdPort, gVdPlayer
- repeat with counter = 7 to 8
- puppetSprite(counter, 1)
- end repeat
- puppetSprite(13, 1)
- puppetSprite(14, 1)
- set the memberNum of sprite 7 to member "soundbutton"
- set the memberNum of sprite 8 to member "sliderbutton"
- if gSystemVolumeLevel = 0 then
- set the locV of sprite 7 to 124
- set the locH of sprite 8 to 96
- else
- set the locV of sprite 7 to 102
- set the locH of sprite 8 to (gSystemVolumeLevel / 255.0 * 210.0) + 96.0
- end if
- set the locH of sprite 7 to 46
- set the locV of sprite 8 to 171
- updateStage()
- end
-